Do people still give a fuck about Mortal Kombat?

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Do people still give a fuck about Mortal Kombat?

Post by Russian »

Because the new one is coming out and no one is talking about it.
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Last edited by Russian on Mon Apr 18, 2011 10:10 am, edited 1 time in total.

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Post by stupidregister »

Demo fucking sucks.
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Post by Hush »

Won't cop for full price but will def pick it up once the price drops to bargain bin level.

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Post by Sucka Ducka »

Hush wrote:Won't cop for full price but will def pick it up once the price drops to bargain bin level.

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Post by Tommy Bunz »

I haven't played a MK game since Super Nintendo.

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Post by Tired & Broke »

Its Mortal Kombat, son.

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Post by ric »

mk 1 was the shit.

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Post by 360 »

So I played it this. All I can say is don't sleep.



Look up some fatalities.

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Post by 360 »

HipHoppin wrote:
360 wrote:So I played it this. All I can say is don't sleep.



Look up some fatalities.
Is it the same buttons/moves/combos as MK3 or is it all new stuff to learn? I'm on the fence about buying this, but if it's close to the original MK3 stuff I'm definitely gonna cop.

I don't remember 3.


There are combos, awesome fatalities, various maneuvers and such that are important to gameplay.

There is also team battles where you switch out your character like VC3

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Post by Spartan »

Game Central review. http://www.metro.co.uk/tech/games/86131 ... ss-victory
The early success of Mortal Kombat was entirely undeserved. A cynical clone of Street Fighter II, it replaced the beautiful animation and lightning quick gameplay of Capcomג€™s classic with a slow, shallow fighter with horrible digitised graphics and tons of gore. The latter, of course, ensured it became one of the most successful games of the '90s.

By the end of the decade though the series, and the whole beat 'em-up genre, had begun to run out of steam. Mortal Kombat was revived with 2002's Deadly Alliance though and we've always felt that the team (now relocated and renamed as NetherRealm Studios) never got enough credit for the work they did with it and subsequent sequels. After all, maintaining the franchise's peculiar balance of comic book violence and accessibility isn't easy.

Even Mortal Kombat Vs. DC Universe, the last in the series up till now, worked much better than it had any right to - although we're not surprised to find that new publisher Warner Bros. felt a reboot was in order.

In terms of plot literally so, with the events of the first three games being rerun to create an alternative timeline where Shao Kahn (the franchise's ultimate bad guy) doesn't win. The story mode and dialogue is cheesier than Cheddar Gorge but like most things in the game it works despite itself.

Cut scenes segue into fights almost seamlessly as you play each character for a few battles, before the story moves on to focus on someone else. Just like the original game (and Street Fighter IV - from which this steals less than you'd think) all the action takes place purely on a 2D plane and with the same sort of stilted animation as the original. Squint a bit and it looks exactly like your memory of the original coin-op - if not the reality of it.

Each character's moveset works on the same simple premise as the original, where each fighter has only a relatively small number of unique special moves. Unlike the faster-paced Street Fighter pulling off even the most powerful attacks is extremely easy and the only relatively advanced ones are juggling (hitting an opponent into the air and keeping them there with repeated attacks) and stuns.

As is tradition you can't string together combos whenever you want, but instead have to use only predetermined sequences. As a result by far the most complicated moves are the infamous fatalities, the ultra gory (although only really in an Itchy & Scratchy sense) finishers that account for most of the actual spine-ripping and blood fountains.

What tactics there are stem from the new three-stage super gauge which fills as you take and dispense damage. Using up just one part powers up your existing moves, two together allow you to break out of a combo, and using the whole thing in one gives you access to a super move that sees you spearing people through the eyes or breaking their necks with your thighs.

Oddly this will only rob you of around a third of your health bar, even as it triggers an X-ray effect where you can see the internal damage done to flesh and bone. This is one of the game's big new ideas but we can't say we particularly liked it. The effect seemed distracting and silly to us and we were disappointed to find no way to turn it off.

The only other deviation from the Mortal Kombat norm is tag team battles, which allow up to four-people to play at once and which the story mode loves to use as a way of throwing two characters at you at once. (As if the super cheap, and super cheating, bosses weren't bad enough.)

And that's really it in terms of innovation, which we suppose is fair enough when you're supposed to be a reboot but at times remake seems closer to the truth.

You certainly can't complain about the number of game modes though, with a mountain of single-player options of which the Challenge Tower is a particular highlight. Similar to SoulCalibur's Weapon Master mode it offers a series of increasingly bizarre challenges that have you doing everything from fighting zombies to playing upside down.

All of this ensures tons of unlockables and that's before you even start on the off and online multiplayer - the latter of which offers addictive eight-player King of the Hill matches.

It's not hard to find fault with Mortal Kombat as a game or a franchise: the combat is shallow, the fighters feel weightless and there are almost no new characters introduced this time around (except for PlayStation 3 exclusive Kratos from God Of War).

But long time fans won't necessarily see any of these factors as a negative and new or casual players will be perfectly happy with the simple, accessible action. Mortal Kombat has never been a truly great game, but this is a great Mortal Kombat.

In Short: A remake more than a reinvention, but one that retains all the simple gameplay and outrageous gore that made the original games fun.

Pros: It's Mortal Kombat. Instantly accessible and with a great sense of black humour. Huge range of game modes, including the excellent Challenge Tower.

Cons: It's Mortal Kombat. The fighting lacks depth and pace compared to its other 2D rivals. Cut scene graphics are weak. Too few new characters or ideas.

Score: 7/10

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Post by Galvatron78 »

I heard Kratos is in the game?

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Post by battlecatmeowstab212 »

Fans of MKII and MK3 shouldn't sleep on that 'Shaolin Monks' platformer that came out for te PS2 back in 2005. Awesome game, great nostalgic fun.
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Post by Tired & Broke »

battlecatmeowstab212 wrote:Fans of MKII and MK3 shouldn't sleep on that 'Shaolin Monks' platformer that came out for te PS2 back in 2005. Awesome game, great nostalgic fun.
:cheers:

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Post by 360 »

So after a few days of playing, I must say, if you like fighters then this is a must have.

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Post by THE WAVY ONE RNT »

Coppin off the strength of Kratos

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Post by GrimeyHippy »

no

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Post by Russian »

siLLy KiD wrote:diggin this new feature fa sho

Image
lol


yeh i think i am going to pick this up , kind of interested

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Post by Hush »

Copped this on PS3 for $25.00 after using up some Amazon credit from other preorders. Story mode is tits.

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Post by GLUS »

nope, dont give a fuck

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Post by Neuro »

this game is the greatest

and look whats next for DLC character

<embed src="http://www.youtube.com/v/aaSBkBDcepM?version=3&hl=en_US" type="application/x-shockwave-flash" width="560" height="349" allowscriptaccess="always" allowfullscreen="true"></embed>

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Post by Kalistoga »

the story mode is exactly how i would imagine another Mortal Kombat movie would be like, except straight to DVD...and i mean that in a good way. dope game.

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Post by Russian »

Neuro wrote:this game is the greatest

and look whats next for DLC character

<embed src="http://www.youtube.com/v/aaSBkBDcepM?version=3&hl=en_US" type="application/x-shockwave-flash" width="560" height="349" allowscriptaccess="always" allowfullscreen="true"></embed>
ha thats pretty fuckin dope

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Post by Trademark »

two gloves is kind of gay.

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Post by Neuro »

i wish they would put Jason as dlc too

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Post by Russian »

Trademark wrote:two gloves is kind of gay.
what would he do with the other hand tho? (no homo)

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Post by Trademark »

Russian wrote:
Trademark wrote:two gloves is kind of gay.
what would he do with the other hand tho? (no homo)


punch

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Post by Neuro »

maybe when killing children he can use one claw but when you are fighting motherfucking mortal kombat characters he Needs 2 claws, makes sense for the game

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