chopping drums
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chopping drums
i have a bunch of drum hits from a record. whats the best way to sequence them so they sound like an actual pattern? either cool edit or acid i guess
- Hasenfefer
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- SkylarjohnsoN
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- SkylarjohnsoN
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Here's a rough run through of the way I do it...
Once you'ved chopped up a break I put each sound on it's own track.
I then go ahead and label each sound like hat01 hat02 kick01 snare01 etc.
Then if you are making the drums first you can pick any bpm you wish.
In CEV2 you need to make sure your "Session Properties" are showing. If not go under "View" and choose "Show Session Properties". Now you can pick any desired tempo (like 121.43) if you want. Next make sure you have "Bars and Beats" as your desired format. To check this, right click the hashes underneath the last track showing. Choose "Bars and Beats".
Now you can start sequencing. No matter what bmp you chose the hashes will always be the same, the only time they change is if you choose a different time in the Sessions Properties box. I always use the default 4/4 time.
Lets do a basic sequence.
Make sure you have your sounds in the multitrack view or you may have different hashes then I'll describe...
So the hashes go like 1:1 1:2 1:3 1:4 2:1 2:2 2:3 2:4 etc this is basic enough, stop me if you're lost...
Put a kick at 1:1 and 2:1
Put a snare at 1:4 and 2:4
Put a hat at 1:1
Right click on the hat choose "Loop Duplicate..."
Put 7 in the "Duplicate block ___ times" option
Choose the "Evenly Spaced Option" and put "0:0.08"
This will give you 8 hats...you may need 16 to have hats
in both measures...if after looping it 7 times there are not enough
hats try looping another 8 out.
Now you have a really basic drum pattern.
Once you get the hang of it you realize if you put kicks and drums at a .08 or .12 hash it has a nice swing. For example put another kick in your sequence at 1:1.12 and see what happens.
I dunno...this is how I do it. There's more but thats the basics I guess.
If anyway else uses Cool Edit for drums and you have a "trick" let me in on it...
SJ
Once you'ved chopped up a break I put each sound on it's own track.
I then go ahead and label each sound like hat01 hat02 kick01 snare01 etc.
Then if you are making the drums first you can pick any bpm you wish.
In CEV2 you need to make sure your "Session Properties" are showing. If not go under "View" and choose "Show Session Properties". Now you can pick any desired tempo (like 121.43) if you want. Next make sure you have "Bars and Beats" as your desired format. To check this, right click the hashes underneath the last track showing. Choose "Bars and Beats".
Now you can start sequencing. No matter what bmp you chose the hashes will always be the same, the only time they change is if you choose a different time in the Sessions Properties box. I always use the default 4/4 time.
Lets do a basic sequence.
Make sure you have your sounds in the multitrack view or you may have different hashes then I'll describe...
So the hashes go like 1:1 1:2 1:3 1:4 2:1 2:2 2:3 2:4 etc this is basic enough, stop me if you're lost...
Put a kick at 1:1 and 2:1
Put a snare at 1:4 and 2:4
Put a hat at 1:1
Right click on the hat choose "Loop Duplicate..."
Put 7 in the "Duplicate block ___ times" option
Choose the "Evenly Spaced Option" and put "0:0.08"
This will give you 8 hats...you may need 16 to have hats
in both measures...if after looping it 7 times there are not enough
hats try looping another 8 out.
Now you have a really basic drum pattern.
Once you get the hang of it you realize if you put kicks and drums at a .08 or .12 hash it has a nice swing. For example put another kick in your sequence at 1:1.12 and see what happens.
I dunno...this is how I do it. There's more but thats the basics I guess.
If anyway else uses Cool Edit for drums and you have a "trick" let me in on it...
SJ
Last edited by SkylarjohnsoN on Wed Sep 14, 2005 10:18 pm, edited 1 time in total.
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- SkylarjohnsoN
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Oh...and...
In multitrack view hold shift and right click on the file...drag it somewhere else. This is the quick and easy way to make more the one of something. So if you wanna make a bunch of kicks and snare do that. Then if you finally get a drum pattern you can highlight the whole thing...hold shift and right click the pattern and loop it out....
In multitrack view hold shift and right click on the file...drag it somewhere else. This is the quick and easy way to make more the one of something. So if you wanna make a bunch of kicks and snare do that. Then if you finally get a drum pattern you can highlight the whole thing...hold shift and right click the pattern and loop it out....
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I think its worth it to spend some time creating drums manually. And by manually, I mean having 100% control over where every hit gets placed, control over how each hit sounds, length of each hit, volume of each hit, etc etc. You get a greater undertsanding of production as a whole this way, and especially being able to see the patterns visually will help you with coming up with creative ways to arrange tracks.Hasenfefer wrote:why?KaeoFLUX wrote: sequence them manually in cool edit. its worth it.
Not to mention, when its done correctly I think it sounds much more original, unique, and interesting. (compared to midi mapping samples or strict grid snapping)
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thanks for all the input skydude. i programmed my first drum beat! i didnt really understand all those 1:1s and things (i'll have to read over that a couple times). check it out skull snaps
http://s39.yousendit.com/d.aspx?id=261N ... JDGDTDPJDN
http://s39.yousendit.com/d.aspx?id=261N ... JDGDTDPJDN
- Hasenfefer
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you can do all that in fruity loops...control volume, length, etc. and see the patterns visually....plus route multiple fx for each individual hit. you can also import into the piano roll, choose snap to 'none' and place your hits wherever you want. they don't have to snap to grid.KaeoFLUX wrote:I think its worth it to spend some time creating drums manually. And by manually, I mean having 100% control over where every hit gets placed, control over how each hit sounds, length of each hit, volume of each hit, etc etc. You get a greater undertsanding of production as a whole this way, and especially being able to see the patterns visually will help you with coming up with creative ways to arrange tracks.Hasenfefer wrote:why?KaeoFLUX wrote: sequence them manually in cool edit. its worth it.
Not to mention, when its done correctly I think it sounds much more original, unique, and interesting. (compared to midi mapping samples or strict grid snapping)
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woah, this is all very confusing.SkylarjohnsoN wrote:Here's a rough run through of the way I do it...
Once you'ved chopped up a break I put each sound on it's own track.
I then go ahead and label each sound like hat01 hat02 kick01 snare01 etc.
Then if you are making the drums first you can pick any bpm you wish.
In CEV2 you need to make sure your "Session Properties" are showing. If not go under "View" and choose "Show Session Properties". Now you can pick any desired tempo (like 121.43) if you want. Next make sure you have "Bars and Beats" as your desired format. To check this, right click the hashes underneath the last track showing. Choose "Bars and Beats".
Now you can start sequencing. No matter what bmp you chose the hashes will always be the same, the only time they change is if you choose a different time in the Sessions Properties box. I always use the default 4/4 time.
Lets do a basic sequence.
Make sure you have your sounds in the multitrack view or you may have different hashes then I'll describe...
So the hashes go like 1:1 1:2 1:3 1:4 2:1 2:2 2:3 2:4 etc this is basic enough, stop me if you're lost...
Put a kick at 1:1 and 2:1
Put a snare at 1:4 and 2:4
Put a hat at 1:1
Right click on the hat choose "Loop Duplicate..."
Put 7 in the "Duplicate block ___ times" option
Choose the "Evenly Spaced Option" and put "0:0.08"
This will give you 8 hats...you may need 16 to have hats
in both measures...if after looping it 7 times there are not enough
hats try looping another 8 out.
Now you have a really basic drum pattern.
Once you get the hang of it you realize if you put kicks and drums at a .08 or .12 hash it has a nice swing. For example put another kick in your sequence at 1:1.12 and see what happens.
I dunno...this is how I do it. There's more but thats the basics I guess.
If anyway else uses Cool Edit for drums and you have a "trick" let me in on it...
SJ
I use cool edit and what i do itcut up a hi hat, and then make the hi hat cut however long I want (usually inbetween .300 seconds and .37 seconds) then drag it into track 1. Loop duplicate 15 times (or 32, or however many you want), then do it 3 more times so I can get half and quarter hits.
Then I just line up snares and kicks as I please.
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i just use an mpc... heres a question, do most of you juss chop up breakbeats into hits, or do you guys have drum kits and such.
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oh.Hasenfefer wrote:you can do all that in fruity loops...control volume, length, etc. and see the patterns visually....plus route multiple fx for each individual hit. you can also import into the piano roll, choose snap to 'none' and place your hits wherever you want. they don't have to snap to grid.KaeoFLUX wrote:I think its worth it to spend some time creating drums manually. And by manually, I mean having 100% control over where every hit gets placed, control over how each hit sounds, length of each hit, volume of each hit, etc etc. You get a greater undertsanding of production as a whole this way, and especially being able to see the patterns visually will help you with coming up with creative ways to arrange tracks.Hasenfefer wrote:why?KaeoFLUX wrote: sequence them manually in cool edit. its worth it.
Not to mention, when its done correctly I think it sounds much more original, unique, and interesting. (compared to midi mapping samples or strict grid snapping)
i guess i just decided to arbitrarily hate fruity loops. should probably stop doing that.

- SkylarjohnsoN
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@Master416
I see what you're doing. Instead of using the "Bars and Beats" time at the bottom of the lowest track showing you are making your own with hi hats. If you use the hashes at the bottom it makes it easier to put in the snares and kicks and other sounds instead of guessing where a snare would go if you don't have a hat to line it up with.
And as far as comparing FruityLoops with Cool Edit it's pretty much a matter of taste. I see the pros and cons of both sides. I just feel more comfortable using Cool Edit. I've heard some way good drums from both programs.
I see what you're doing. Instead of using the "Bars and Beats" time at the bottom of the lowest track showing you are making your own with hi hats. If you use the hashes at the bottom it makes it easier to put in the snares and kicks and other sounds instead of guessing where a snare would go if you don't have a hat to line it up with.
And as far as comparing FruityLoops with Cool Edit it's pretty much a matter of taste. I see the pros and cons of both sides. I just feel more comfortable using Cool Edit. I've heard some way good drums from both programs.
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